![]() ![]() With Direct3D 10.1 and Direct3D 11, the hardware can also support arrays of cubemaps which are themselves 2D texture arrays with a multiple of 6 images (6, 12, 18, 24, etc.). DXGI Cube MapsĬubic environment maps in Direct3D 10.x and Direct3D 11 are equivalent to a 2D texture array with 6 images, and can be stored in DDS files as such. Buy now from for EUR 149,95 Features Innovative expanding design allows the hub to adjust to many sizes of wheel rim. Starting with DirectX 8, a cube map is stored with all faces defined. The CSL Universal Hub supports a wide variety of wheel rims, combining many of the advanced features of the ClubSport Universal Hub at a lower price. Repeat the previous 9 layers for the z mipmap image Repeat the previous 9 layers for the y mipmap image Each face is written with its main image, followed by any mipmap levels.įor example, a 256-by-256 cube map with positive x, negative y, and positive z faces, a pixel format of DXT1, and all mipmap levels would contain the following: DDS Components The faces are written in the order: positive x, negative x, positive y, negative y, positive z, negative z, with any missing faces omitted. If a file contains a cube map, DDSCAPS_COMPLEX, DDSCAPS2_CUBEMAP, and one or more of DSCAPS2_CUBEMAP_POSITIVEX/Y/Z and/or DDSCAPS2_CUBEMAP_NEGATIVEX/Y/Z should be set. Each face can have mipmaps defined, although all faces must have the same number of mipmap levels. For cubic environment maps, one or more faces of a cube are written to the file, using either uncompressed or compressed formats, and all faces must be the same size.
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